Fire Fantasy Tactics Ogre IV: The Fenwyn Chronicles
All missile weapons possess the aspect Limited Ammo. In addition, stats represent a typical weapon of its class, and not every weapon of its type.
The classic sidearm, pistols are the chosen weapon of many a bandit, cherished for their ease of use. While modern flintlocks are much easier to load than their predecessors, having a self-contained paper cartridge that doesn’t require priming, they still suffer from having only one shot. They’re inexpensive, though, and a good choice for self-defense.
Aspects: Slow Firing, Small
A recent technological development, revolvers are pistols that can carry multiple shots. Revolvers are too fragile to support terrante loads, and so their stopping power can be limited. Proponents point out that they still propel a small piece of lead fast enough to pass through a human body (and do significant damage along the way).
*Aspects: Unreliable, Small
Pistols able to handle the stresses of terrante are fine weapons, engineered to withstand the strain of such a powerful load. Their sheer velocity and kinetic energy is famed throughout the land.
Aspects: Armor Penetrating, Slow Firing, Small
Gunpowder weaponry vary wildly in their quality. Some armies outfit their troops with rifles. These single-shot weapons are accurate, reasonably powerful; most importantly, they have significantly more ease of use when compared to bows, and don’t require the same upper body strength.
Aspects: Slow Firing, Huge (P)
Like their pistol counterparts, some rifles have been engineered to withstand the strain of terranite ammunition. Manufactured to extremely high standards, these rifles are famed for their extreme power. The most famous example is the Ostian “Knight Killer,” so-called for its ability to pierce a typical suit of full plate armor.
Aspects: Slow Firing, Huge (P), Armor Penetrating
Shotguns are essentially miniature cannons loaded with devastating amounts of grapeshot. While the ammunition is heavy and the weapons are bulky, the effect on a target at close range speaks for itself.
Aspects: Large, Slow Firing, Shotgun (P)
Grenades are small, often round objects filled with bits of metal and an explosive charge. They are attached to a fuse; the fuse is lit, and then the grenade hurled at one’s enemies. Rather than the actual explosion, it’s the shrapnel inside a grenade that does the most damage – and the results are invariably deadly.
These grenades function chiefly by scattering shrapnel contained inside them when detonated. Small shards of metal flung at high velocity are brutally damaging, at best; lethal, at worst.
Grenade, Terranite Fragmentation
With terranite used to aid their explosion, these grenades refine and perfect the art of flinging shrapnel into targets at terminal velocity. Though considerably more expensive than fragmentation grenades, they are also exponentially more damaging.
Rather than causing damage through shrapnel, these tools are used to blanket an area in heavy smoke, turning attempts to target into a living nightmare. Smoke grenades are a favorite tool for escaping an area quickly and without detection.
Notes: Adds Smoky aspect to a zone.
Rather than a shrapnel-containing explosive, satchel charges are demolition-sized hunks of explosive, designed to blast and destroy whatever they’re used against; usually structures or obstacles. The satchel charge is so named for its size, able to fit into a common satchel.
Notes: Attack roll uses Craft.
Slings are a length of cloth or leather made to whirl a stone around and launch it with far more velocity than a simple throw. Despite how simple they are, slings can be deadly efficient, striking down an unprotected opponent with relatively little effort.
A long length of linen or reinforced cloth can be made cheaply and easily, but mastering such a weapon takes years of practice and focus.
Aspects: Slow Firing(P)
Bows & Arrows
Made from a single length of wood curved by pressure and steam, bows are simple but efficient weapons, used often by hunters in pursuit of game. Arrows are usually made of straight wood, curved by steam and whittled to shape. Most arrows are fletched at the notch-end for stability, tipped with arrowheads of sharpened flint, stone, metal, or bone, depending on what’s available.
Short bows are the most common form of bow, most used by hunters and farmers to bring in game or defend their livestock. Made by shaping a single length of wood through steam and pressure and strung with a length of gut, they make simple and cheaply-made weapons, though they can be inefficient against an armored foe.
Aspects: Slow Firing, Large
An improvement from the short bow, longbows can be as long as a man is tall. They take tremendous strength of arm to use efficiently, but the difference in power is notable. Longbows use slightly longer arrows than their shorter cousins, to account for the longer pull of their bowstring. Unlike short bows, they have exponentially more stopping power, and can pierce through armor when used by a strong archer.
Aspects: Armor Penetrating, Slow Firing, Huge (P)
An improvement upon the longbow, compound bows have the same general construction, but the bowstave is reinforced by layers of bone or horn, sometimes laminated, and wrapped with hide at the grip. Though equally powerful, they boast a far superior range, and can be used from a much greater distance.
Aspects: Armor Penetrating, Slow Firing, Huge(P)
Although they use the same basic concept as a bow, crossbows are powered by complex mechanisms instead of strength of arm. They use shorter and stouter projectiles, called “bolts” or “quarrels,” and possess enough force to punch through most conventional types of armor and shields.
Essentially a tiny crossbow favored by assassins and individuals with a love for stealth, these weapons are small but just as powerful as their larger counterparts. Since they rely on the same mechanisms, their tiny bolts can still pack a devastating punch.
Aspects: Slow Firing(P), Small
Lighter crossbows are favored for hunting, and can be extremely efficient in bringing down larger game like deer. They can be wielded with one hand, and the winch that powers their string can be rewound more quickly than their larger counterparts, making them useful while mounted.
Aspects: Armor Penetrating, Large, Slow Firing(P)
Heavier and more cumbersome than their lighter counterparts, heavy crossbows are designed for siege warfare. They’re too big to wield astride a beast of burden, half the height of a man. These weapons necessitate both hands to use properly, and take considerable time to prepare for firing, but they can unleash devastation on their targets.
Aspects: Armor Penetrating, Huge(P), Slow Firing(P)